Welcome To Greyhound Games

Do you want to host this game?
I am working on Dungeon Defender Enhanced(name fluid).
I have a ton of really cool ideas in mind and some improvements.
Without giving away too much since its not set in stone, one of
the most exciting ones is....level and items saving.
I also have to decide if I want to make the game purchasble to get
the best content(like stormwinds is). The problem is the game isn't
spreading fast enough for me to work on games full time, and what I
would like most is to create content for you guys non stop. Anyhow
I need to put up a forum with voting and stuff to see if people
think it would be worth a few dollars to get a bunch of really cool
addons, as well as a continual stream of new games\improvements etc.
I hope everybody is having fun with the game!
  • List of bugs fixed:
  • Fixed item remove\max hp issue.
  • Fixed item tool tips vanishing after a few seconds.
  • Added a game speed slider to help with game pace during slow times also lets you go to slow mo during hectic times.
  • Fixed a movement control issue with avatar and slider bars.
  • Made mute button image change when clicked.
  • Nerfed death knight regen, restart button added.
  • Fixed trap sell+button grey out issue.
  • Talent reset added once per map completion.
  • added restart map button.
  • Dracolich talent tooltip updated.
  • Gym,Track,Academy tooltips updated.
  • Dig tooltip updated.
  • Goblin cost increased.
  • Most of the expensive lair costs decreased.
  • The bar along the bottom had some bugs if you went to the main menu and then came back.
  • You can now reset your talents on any repeat map win after you beat the game.
  • Change to how projectiles work. This nerfs goblins a lot. Details are next so skip if you don't care.
  • Projectiels Before:a cluster of archers fires 6 arrows at 4 approaching goblins. All the arrows target the closest goblin and 2 hit and kill it, the remaining 4 poof as they no longer have a target. All 6 archers wait for their attack to be ready for 2 seconds.
  • Projectiles After:Same deal but when the arrows poof the people whoe fired them instantly can act again and fire. This change could have bigger implications so please whisper me if you have comments on it.
  • Dwarf Whirlwind made much more frequest(was 30 seconds now 6 seconds cooldown).
  • I changed the round numbering scheme to be like other TD games. So 1 round is now a wave from all spawn points.
  • Extra gold added to first few levels
  • Gold added to score at end(thanks jt the ghost).
  • Spawn point graphic added
  • Fixed the next round button
  • The tooltips for all the maps explaining the story had been off all this time oops
  • Enemy spawn points are such good and holy places that any evil that gets too close to them will be consumed in a holy nova.
  • Thiefs luck rogue ability reduced by half.
  • Spawn radius of holy nova reduced.
  • Combat icons now show for avatars actions(this is most useful on death knight).
  • Thief luck nerfed a bit more.
  • Evil wizard poison nova upgraded.
  • Demon hp upgraded.
  • Holy nova radius decreased a bunch and doesnt effect avatars and peons.
  • Status bar shows how many max rounds on a level.
  • Fixed ping pong to hit things a 2nd time after it bounces
  • Fixed a startup issue which caused some people to see a grey screen only